![]() ![]() If ranged weapons dealt the type of damage melee deals then it would be way too OP. Swords with projectiles kinda cheat this mechanic by letting the character use a non-returning projectile that does (or can do) base damage, unlike ranged weapon projectiles which have their damage broken down into fractions of what would be damage dealt by a melee weapon. Ranged damage is damage defined as a projectile that leaves the character but rather than returning to the character it is gone after used, requiring the implementation of ammunition. Light disks are essentially throwing the weapon itself - while it is being thrown it is out of your hand and therefore you can't use it to deal damage via your character's body, if you know what I mean. If you look at flails and yoyos, they are still hitting the mob or boss with an extension of the weapon itself. I think the question can further be refined to that of weapons dealing *melee* *damage*but from a distance. Making melee damage weapon truly melee weapons will make the entire damage class useless in the game without heavy balancing and imbalancing the game. They deal "melee damage" but are not classified as "pure melee weapons". Originally posted by Jostabeere:Who said that the weapons are melee? Noone really said it anywhere. Melee is much more cathartic for carving through hordes at least. Back to arrows and bullets for boss time!" let's take a swing at them with my giant melee weapon for giggles" *twins is in perfect kiting distance backpedal mode* "Well ♥♥♥♥ me for not using a ranged projectile or massive stretch melee weapon. Gonna kill them in a fraction of the time with wooden arrows while still wearing armor with no ranged bonuses. ♥♥♥♥ it, ♥♥♥♥ trying to tag the queen bee with the sunfury even in an arena. Even with stretchy weapons like recently buffed flails. It doesn't bother me in the sense that trying to use a natural sword swing or spear thrust's range of melee is a ♥♥♥♥♥♥♥ living hell with the average boss design in this game. "Behold, the TRUE excalibur-where the ♥♥♥♥ did the auto-swing go?" "It's a trade off LOL you should be thankful for your sword laser!" "No, sounds more like it's just ♥♥♥♥♥♥♥ with melee for no reason" "It's okay because we made an accessory grant autoswing!" ".or, you could just make everything melee autoswing?" ".No, no. I focused on swords/spears that are either crafted or purchased, so that you won't be wasting ore or money.Bothers me that there are so many passive aggressive dings to the player even when you WANT that sort of thing. (Xbox 360 should be the same as PS4 right now, although it won't be in a few months). You can read more here: The Path Ahead: Major News Updates for Console & Mobile A Progress Update on the Road to 1.3! Pre-Alpha Gameplay Inside!Īs far as what weapons do autoswing in console so that you don't waste any more hard-earned bars, I went into my Xbox 360 world to try out some stuff that I had laying around in chests and here are some results. The good news is that the Xbox One and PS4 will be getting the big 1.3 update very soon which is re-coding it from the ground up so that console should be more like PC. I would guess that it should be autoswing in the console version as well, but who knows for sure. (the HtA "hold to attack" column shows whether it's autoswing or not). And then checking on a new-to-me page from the wiki, the list of weapons show it as not autoswing. As a big fan of autoswing myself, I value the autoswing more than a couple points of damage, if all other things are equal.Ĭurious about it, I tested it in PC and it is, indeed, autoswing. I can certainly understand your frustration. Click to expand.Ahhh, what a total bummer. ![]()
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