The following equation gives the correct scale for a given FOV change: k = tan(FOVzoom)/tan(FOVhip)įilling this equation in with my FOV setting, 100, and 79 for FOVzoom (all weapons zoom to 79) gives the appropriate scale, 0.6917, which is converted to a slider value, 1.013. In order to match the feel of hipfire with the zoom FOV the sensitivity needs to be scaled proportionately with FOV. The "feel" of a particular sensitivity changes with FOV. I do not claim to have derived the following but I do agree with the concept behind it. This is my proof, please test this if you are able. The same process with 1.099 overshot by about four times the previous error. Based on my hunting from the 360 hipfire case, the error on 1.098 was similar to what I saw for 0.001/360. I tried 1.098 and landed very close after four passes with the script. With the 75% value, I should be able to run the script four times and end up exactly where I started. With these two values, I found the 75% vaule (1.09825) which would correspond to a linear transfer function just to confirm the previous measurements. This was repeatable to the pixel just like 360s from the hip. This was pretty close but I dialed it in with the same process (with two script passes). I tried exactly half this value and ran the script twice to find the 50% mark on the slider. Changing between 1.464 and 1.465 landed at equal distances on either side of the 360 point. You will notice that the slider only accepts three decimal values. The measured slider value (1.4645) represents an exact match to the unscoped 360 distance in terms of rotation per mouse travel. Using the script I adjusted the zoom sensitivity until I performed a 360 with the script while scoped. This was slow, but repeatable with sub-pixel accuracy. To confirm the estimate I loaded up a custom match on Awoken and aimed at the point on the stone face behind the map. I made a script to send enough mouse counts to rotate exactly 360 in hipfire. I did a little experiment that I'll detail for repeatability. I've been wanting to match the feel of hipfire with scoped shots for a while so the new zoom sensitivity slider was a welcome addition. The most interesting part about this finding imo is that at 140 FOV you cannot match 360 distance. Match is the zoom-ratio-adjusted slider value that should make tracking feel similar between hipfire and scoped. 100% is the slider value that will match 360 distance for a particular FOV. The Ratio column lists the zoom ratio between base and zoom FOV. Thank you for checking my math! These numbers should be much more useful: FOV Here are the updated measurements for various FOV settings. If you are interested in achieving a prescribed multiple of your hipfire sensitivity while zoomed though, check out the numbers at the end. If you have hundreds, or maybe even thousands of hours in QC and are used to the default zoom sens, please carry on, disregard this post. There are a few devs that roam this reddit. Topic for newbies in QC (guides, tutorials, tips)ĭownload the Game! Welcome to Quake Champions Reddit! Please refer to our rules located on the sidebar.Quake Discords (all regions, pickups, tournaments, casual).
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